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For those who aren't aware, in Diablo 2 you would hire followers to conquer the hell gates alongside you, but once the followers were killed, you needed to bring them back with cold cash. A new follower was introduced in every zone, which means some were far superior than other followers.
The idea was further developed in Diablo 3, where instead of hiring mercenaries to help you, you obtained three different companions throughout the story campaign. You had the Scoundrel, Sorceress and Templar who represented the range of DPS tanks, ranged DPS, and magic users respectively.In my Diablo 2 Resurrected adventure I only encountered helpful NPCs that hung around for a dungeon or two before heading off into the sunset. When I asked Jackson what their thoughts were on how the game's Follower function would work in the game, they said "for the first edition of the game we do have a few places within the story which you'll have known NPCs following you and helping you out as you figure out what Lilith is doing within the realm of.
"We don't have any news to declare about the Diablo-2 type follower you've hired, so we're going to stick to the campaign as of now." It's all about the current situation.
With a smile, they continue "stay in the loop, we might come up with something in the near term to reveal, but we can't make any promises." This instantly provoked an answer from the producer of dungeons, Ash Sweetring, who channelled her self-described"Mr. Burns with an 'interesting hand gesture that was playing in the background. What's that? That's sus.If any variation of the follower system is to make an appearance in Diablo 2 Resurrected, I'd prefer to see it as a Diablo-2-style hired guns instead of omnipresent friends. I loved the array of abilities that followers provided during Diablo 2 and would love to buy D2R Ladder Items see it reimagined. It opens up yet more room for different styles, and incredible demon-slaying abilities chains.