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Why am I here? Ah-haha, so that Temple Knight was just a spy. You look to the other side of this room, and you see three gnomes on warped terrorbirds. Should we keep him ? Are you mad? Glouphrie doesn't need a person here, he might learn a great deal. What should people do with him? We have to kill him. We could study that strange armor he is wearing. (Note: Assuming you're smart enough to bring armor). GUARDS! Even a gnome warrior, mage, and ranger will subsequently come in the room. What is it, my lord? Please get rid of this....creature. As you desire.
Now you must fight the 3 guards in precisely the same time. There'll be one safespot within the room, where it is possible to eliminate the meleer. The mage and the ranger's strikes are dead true, and can hit you around 18. Once you eliminate these, try to leave the room, and you will come across a 6X6 puzzle, using a eight minute timer. If you can not complete the puzzle in eight minutes, then the square's will rearrange, and you'll need to begin all over again. Once finished, it is going to show an image of what you assume to be Glouphrie.
Open the door, and you'll enter a conference room with eight filled seats of Lords of Arposandra. They have not noticed you however, since the area is dimly lit, and there is a small crawlspace you can squeeze into. Squeeze into it (60 agility demanded ), and they will be talking in an odd language you presume to be a type of gnomish. Seven of the eight Lords will depart, leaving one who is organizing some papers. He's among the Lord that"greeted" you at the jail cell, so you know that he can speak English Buy NBA 2K22 MT. You will squeeze from the crawlspace, sneak behind himcover his mouth, fall another teleorb, and you'll be sent back into commander Veldaban.