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I then realized how much stuff was only straight up left compared to every single previous entry and I guess in hindsight I probably should have understood that this was a"we'll finish adding old features to the game after" sort of thing. It's not a bad game, but boy does it pale in comparison to New Leaf at times. Additionally a few of the holidays are less intriguing than their New Leaf counterparts. Fireworks festivals substituted all the cute Showa Era Nintendo toy furniture with balloons, pinwheels, etc of varying colours.
The furniture assortment in this game is really, really lame, and a few of the changes to how certain shops are managed is frustrating occasionally. Why do Leif and Kicks just ever visit? Why does the Museum only have description plaques for artwork now? No Gyroids to accumulate? It is just a lot of small things that really add up into big things.
And it is especially true for a series that is iterative for the most part. Good features from past games are nearly always brought to later games. The primary exceptions are gimmicks depending on the console or smallish features that are neat but ultimately not match changing. NH ditched a great deal of series staples which really hurts if you've been a long time fan. I think a lot of the NH fans haven't played the previous games so they don't have these attributes to Cheap Animal Crossing Items overlook. That good for them but it seems hollow to me.