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Fantastic Expressions of Speed and Weight
29 kwietnia 202129 kwietnia 2021 Dodaj komentarz0 komentarze Bez nazwy Bez nazwy
More than ever, I could feel the difference between bigger men and NBA 2K MT the smaller guards. Players run, dribble, jump and handle differently. It is difficult to put into context how important that is for immersion. This is further enhanced over the PlayStation 5 because of their haptic feedback on the controller. 2K might have discovered the most realistic and balanced rebounding system they've had in series history. The best way for me to reflect this feature of the sport is to say, every time a rebound belongs to a participant, I feel like I know how they came down with the ball. There are two regions of the gameplay I love more than others. The Impact Engine is one of these. The number of contact dunks, chucks, and other more subtle collisions in the sport help to create some of the most exciting sequences in the game. There are some outstanding gameplay minutes that stem from this upgrade that are only possible on the next-gen edition.

If you want to see the most fundamentally solid and purest notion of hoops in 2K, you owe it yourself to test out a WNBA game. Since the sport is balanced and it doesn't exaggerate the size or athleticism of the players at the W, you get a smoothness that has to be seen to fully enjoy. I have loved games with Breonna Stewart, Candace Parker, and A'Ja Wilson just as much as I have with the NBA's biggest celebrities. This aspect of the game is about as close to ideal as you can get. If you jump into the 4:01:00 mark of this movie below, you can observe a Seattle Storm vs. Las Vegas Aces game.

PARK play is supposed to be over-the-top, but it's at its best when it is still ruled by some level of basketball idea. It feels like 2k has found a much better balance in this area in NBA 2K21. Where current-gen had issues in some areas, 2K has seemingly used that data and community opinions to provide something sweet on next-gen. The dribbling, physicality and player-developing journeys have inspired me to get back into a mode I had fallen from favor with over the previous couple of decades. Among the biggest problems many users needed with the current-gen version were related to the shooting. To put it plainly, most of the 2K community struggled to shoot. Part of these complaints may be chalked up to whiners who only want things easy, but another part of it was legitimate. On the next-gen edition, 2K appears to have found the balance based on network feedback. The shot meter is larger, and there is still a way to utilize shot-aiming, but with even more control than previously.

Another area of the game I had been most impressed with is the dribbling. The ability to control the rate of your movements can't be understated. It delivers a true skill gap for those who are more comfortable with all the sticks compared to their peers, and if chained together correctly with the right players, it may create some of the most rewarding moments in the game. Most of what makes the gameplay improved wouldn't be possible in any manner if the activity felt as"grabby" as it has in different variations. It isn't as easy to Buy MT 2K21 produce the magnetic touch that inexplicably impeded a ball-handler's motion. In previous years, this had become the meta on defense, but now it's a bit more about anticipation rather than riding the tide of a faulty mechanic. This is not ideal by any means, but 2K has taken some strides in improving the collision balance between ballhandler and guardian.

TagiTagi: nba2k21 

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