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It is much more intuitive than PSO2
17 października 202017 października 2020 Dodaj komentarz0 komentarze Bez nazwy Bez nazwy

Maps are no longer split into Phantasy Star Online 2 Meseta regions with loading screens. NG is going to have an entirely open world in the home base to the area. The TGS footage showed off a gorgeous new world that is a substantial update from the current game. Arai cites that different regions can be attained easily simply by traversing the world. It seems like this is the planet Naberious in the present game, with forests being adjacent to tundra and different regions. Areas are still technically divided up, but there's no loading between them. While it hasn't been directly said, an open world such as this implies there may not be single party places . Most revealed in the footage were multi-party areas where there were other players. The cap for multi-party areas has been lowered to eight from twelve at the present PSO2, but that you see will differ from area to area.

 

Weather is making a better comeback since it changes dynamically and may impact the battlefield, although the size of the effect wasn't spoken of. Time may also change, and footage showed some nice touches such as fireflies in the woods at night. There is no word on quick travel, mounts or vehicles yet, but Sega has implemented several new methods for players to move fast across this large new world. Players will have the ability to run faster following a dodge both in and outside of combat. A blue string follows underfoot, so you'll know you're doing it right when you see it.

 

Another significant addition to movement shown off at the first NG trailer is the glide. It goes as far as some of those screenshots have made it look. Players can get to high ground and jump off to glide and receive pretty damn far through the map. Like in Breath of the Wild, you will be able to make you're way up a mountain to slide off from -- but without anything inhibiting you like stamina. It'll also cause some dramatic entrances into conflict. Sega already stated that crafting and gathering would be getting an overhaul, and while we did not have a peek at crafting, we did see how much nicer it is to snag items in the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to a product, and just tap a button. Fruit can be harvested from trees, there are new docile creatures which may be hunted for meat and other things and healing items are found through the land as green glowing indicators called Resta Signals. It's much more intuitive than the current game.

 

Starting with the open world facets, we are very happy to find that the segmentation is really gone from most of the encounter. There'll nonetheless be battle and exploration zones, but we will typically have the ability to roam within an abysmal experience and enjoy the game's amazing motor from more perspectives and angles. Along with the map changes, there will also be new ways to navigate it. You are able to dash or slip to save some time and of course, seem trendy.

 

The other significant feature worth mentioning from the preview for Phantasy Star Online 2: New Genesis was the introduction of the new player classes. You'll have the ability to choose from the Ranger, Force, and Hunter courses at start. Each class deals damage in a unique manner with special skills to boot. The Hunter is great for getting up close and personal with large damage melee attacks, but it also includes higher risk in many cases. Therefore, you can elect to choose the Force class should you like to sit back and throw ranged attacks while using a range of skills. The Ranger looks especially lively however, as it supports high freedom and impressive ranged damage. We'll have to see how these all balance out, but we're eager to buy meseta pso2 say the least.

TagiTagi: pso2 meseta 

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