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World of Warcraft Classic has been plagued with some controversy since launch over an exploit known as ‘layer switching', and Blizzard has now issued an official statement on the matter, declaring that it's a much smaller issue than some folks are making out - although countermeasures against it are incoming.To get more news about Buy WoW Shadowlands Gold, you can visit lootwowgold news official website.
World of Warcraft developer Pazorax posted on the game's official forum to say: "We've been monitoring players' use of layers, and we agree that we should add a delay between subsequent layer transfers. Under the hood we have all the controls I talked about in the Reddit AMA before launch, a few secret weapons we haven't discussed publicly, and we're working on deploying some additional controls to further restrain layering from being exploitable.
"However, we also want to assure you that the issue is a much smaller problem than some people are claiming. We've been closely monitoring the effect layering is having on economies and other aspects of the game, and many of the stories we see posted are wildly inaccurate. We've seen screenshots of banks full of rare crafting materials, which we've investigated and proved false."
Layering itself simply refers to splitting a server into different layers, which are effectively multiple copies of the world.
While this was never in the original World of Warcraft game way back when, it was introduced for WoW Classic because Blizzard feared that the hordes of players cramming into early-level zones would effectively make the game unplayable, as competition for resources and quests would be unbearably tough in a single world environment.
Splitting up the population into more manageable amounts over different layers was the solution to the problem of overcrowding given the huge amount of people flocking to WoW Classic initially.
Eventually, when many of the initial rush of players (remember, any subscriber can play) likely get bored of WoW classic, and the server populations thin out, as well as characters spreading out more over the level spectrum, overcrowding should become much less of an issue.And as Dexerto reports, Blizzard has said it will remove the layering system when this sort of population scenario becomes a reality down the line.