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World of Warcraft Classic review: The players grew up
24 lipca 202024 lipca 2020 Dodaj komentarz0 komentarze Bez nazwy Bez nazwy


world of Warcraft Classic brought 2004 back with a bang last week, as players flooded the servers to play the original, vanilla-flavored World of Warcraft, creating queues of tens of thousands of players and leaving the modern game feeling like a comparative ghost town.To get more news about Buy WoW Gold Classic, you can visit lootwowgold news official website.

What they found was, much like the queues, a near-authentic World of Warcraft launch experience. This is a recreation, of course, not the real thing. The engine driving Classic is based on the modern game, not the 2004 original, with the vanilla graphics and gameplay systems bolted on top. It looks and plays like that launch version of the game, but it should run significantly better.

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. The most laggy areas in Classic remain more or less playable, even with thousands of players. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds ... once you've managed to get in, of course.

The game is currently downright smooth after 15 levels or so, despite the crowds and occasional layer restarts.

It's working as intended, which is great news for fans, but are Blizzard's intentions with this release worthwhile in 2019? And will players stick with the game once that initial hit of nostalgia wears off?The most important thing to say about World of Warcraft Classic is that the art, quest text, and NPCs are exactly the same as I remember from the original launch, warts and all. Even the original bugs have been preserved. The whole thing runs better, which is a welcome improvement, but the game itself is as close to the original as possible. I've been playing World of Warcraft for 15 years now, and was afraid that the original game would be too easy. But the opposite is true; I've been pleasantly surprised by Classic's difficulty.

Gameplay systems are at once simpler than in modern World of Warcraft - there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game - and more complex when it comes to things like choosing talents.Killing things is downright hard in the beginning, which is exactly as I remember it. Monsters hit harder, for starters, and they don't scale, so they frequently outlevel you. Hit rating is back, and it makes a meaningful difference in whether you're even able to connect with your target at all. Your character, in general, will be much easier to kill than what you're used to from the modern game. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect.

Other players in chat frequently crow about the many ways in which this memory of World of Warcraft is different than the modern version of WoW, typically siding with Classic. Everything is exactly the same as it was, they say, and that's the way they like it. But truthfully, one element has changed dramatically: the players themselves.

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