Posty
Make no mistake, anyone can play any Champion, but some are home to more complex mechanics than others. By this, we mean that their abilities play off one another in unique ways, or require pinpoint precision and timing. Often, it's the assassins and spellcasters, but there are a handful of truly complex Champions in every role.
So, we're avoiding them! Instead, we're going to highlight a decent number of Champions from each role who will be easy to play, but definitely don't slack in utility or power. They're going to help you learn League of Legends, and hopefully win you some games too.
Elemental Drakes will change the landscape of the map
Infernal Drake - Sunders the Rift, creating new pathways through buff camps and burning away their brush. The walls at the mouth of the pit will also crumble away, opening up greater opportunities for quicksteps, flanks and fights.
Ocean Drake - Causes existing brush to expand, fresh patches of brush to grow around the dragon pit and the environment to flood with pools of water. Honeyfruit will also sprout up in each jungle quadrant.
Cloud Drake - Spawns air currents which flow through the jungle and the dragon pit, speeding up champions in the vicinity.
Mountain Drake - Triggers a seismic shift throughout the Rift. Rock erupts out of the earth and create chokepoints and ambush locations.
Riot's message about these changes:
"We wanted to make sure the Elemental Rifts are fair to both teams regardless of whether one team is ahead on drakes. Keeping your head in the game if you fall behind early can be hard enough as-is; we didn't want to make it feel like the map itself was trying to make you lose, too. When creating new layouts for the Rifts, we wanted to make sure each of them would be as exciting and fair as the base SR map. Both teams have the opportunity to exploit and master the new terrain equally, so the outcomes are still in players' hands regardless of which Elemental Rift takes shape."
"Additionally, we wanted to ensure the Rifts feel intuitive, even in your first game. We avoided creating new gameplay mechanics in favor of expanding the SR elements you're already familiar with. We also made sure the changes always occur in the jungle near buff camps and dragon pit so that no matter which element you get, you'll interact with the layout changes around the same areas."
Elemental Buffs & Dragon Souls
First up, the Elemental Drakes themselves will still grant permanent stacking buffs, but some of them are now a little different:
Infernal Might - Gain a percentage increase of Attack Damage and Ability Power.
Oceanic Will - Regenerate a percentage of missing health every second.
Cloudbringer's Grace - Gain cooldown reduction for your Ultimate ability.
Mountainous Vigor - Gain a percentage increase of Armor and Magic Resistance.
Now, when a team kills their fourth Elemental Drake, instead of stacking the elemental buff, they'll earn a special Dragon Soul from the dominant dragon. These persist through death and last the remainder of the game.
Infernal Dragon Soul - Every 3 seconds, your next attack or damaging spell creates a small AoE explosion, dealing adaptive damage that scales with bonus attack damage, ability power, and bonus health.
Ocean Dragon Soul - Dealing any damage triggers strong health and resource regeneration for 3 seconds. Damage to minions provides less regeneration.
Cloud Dragon Soul - Hitting enemies with abilities or attacks lowers the cooldowns of your base abilities.
Mountain Dragon Soul - After not taking damage for 5 seconds, gain a shield that lasts until destroyed. The shield's magnitude scales with bonus attack damage, ability power, and bonus health.
Elder Dragon's buff is now even bigger
Once a team has claimed a Dragon Souls, the Elder Dragon enters the pit. This then means only one team can have a Dragon Soul.
It still grants a short-term combat buff, but it's been retooled a little to offer teams who failed to claim a Dragon Soul a hope of getting back into the game. With this in mind, Riot has removed the Elder Dragon's scaling with Elemental Drake buffs and replaced it with a new execution move.
Now, if Elder's burn damage affects a low-health enemy champion, they'll be consumed by an Elder Immolation which kills them instantly. Those affected by the Elder Burn will have a small marker on their health bar which indicates the execution threshold. As the execution has a brief wind-up period, those with dashes or abilities/items which render invulnerability can dodge execute at the lost second.
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