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The Eliksni remain in the City at least for a while. We're now likely to see Mithrax and the other Eliksni to be regular characters once they gain citizenship under the same protections of Guardians as other human beings. That's huge. It's a significant change from the Destiny standard-setting-up-to-date--as as a reminder that The Fallen are the first enemies you'll encounter in Destiny. And it's a feeling that it's going to WoW cataclysm Gold grow into an even greater shift in the coming months as Bungie fundamentally alters the notion of who our allies are and who we are enemies.
We're not certain what direction WoW Cataclysm Classic is headed at the moment (although we're making a few guesses) It's certainly not a stretch to declare it's clear that Season of the Splicer has affected Bungie's game universe in a significant way. The elements introduced from Destiny 1 have been fundamentally changed or eliminated completely. Characters we've known for a long time have been redefining their viewpoints. The current status quo has already changed.
It's a great thing to players of WoW Cataclysm Classic, even when it raises questions about where the game will be headed in the coming Season 15. We'll probably learn more at the Bungie's WoW Cataclysm Classic showcase on August 24, but with no further clues about the game's future, it's satisfying to observe WoW Cataclysm Classic continue to grow into something fresh and exciting, as it challenges its own bases.
The market for PC-based gaming is currently in flux with the advent of digital distribution and subscription-based games making it more difficult and less attainable to determine how large and how healthy it is. On the other side, WoW Cataclysm Classic is one of the most lucrative PC games ever with more than 12 million gamers paying every month to experience the vast multiplayer world of the game. Valve Software's Steam service is also growing and its collection of PC games available for download and present growing daily.
However purchases of PC games in brick-and-mortar shops are in decline, a lot lower in actual. A week after announcing a recession-fighting $21.3 billion for non-PC gaming industry sales in 2007, the NPD Group revealed that US PC software sales have plummeted 23,4 percent, up to $701.1 million dollars in retail. The decline to 29.1 million copies was significant considering the trends in the preceding years. For 2007 the number was $911 million. This was down by $59 million over the $970 million which was up 2 percent over the previous year. In large part due to the launch of WOW, US PC game sales reached a record-breaking $1.1 billion in 2004.
The range of PC games may have played some influence on the decline in 2008. Two of the most well-known releases included extensions: WoW Cataclysm Classic: Wrath of the Lich King and Crysis Warhead. Lich King demanded players to have the 2007 Burning Crusade expansion--which itself needed the original WOW to play. Crysis Warhead could be played as a stand-alone title However, the entire plot is inspired by the events in the original Crysis that was launched in 2007.
The highly-anticipated Will Wright game Spore was also released in 2008, but the sales so far haven't comparable to the famed game's predecessor, The Sims. After making 1 million worldwide sales within its initial week on the market the game continued to sell over 2 million units in the world. In the final year of its existence it had moved over 720,000 units in US retailers.
In a curious twist, The NPD Group did not issue its own year-end PC figures the way it did in the past. Instead, the WoW Cataclysm Classic Gold figures were released through the tainment announcement by the Software Association that highlighted the combined sales of 2008's games that totaled around $22 billion when PC revenue is included.